Trickythumbs’ Blag

Warhammer Online, Rock Band 2 and overduisms

So I’ve been busy with Warhammer Online and Rock Band 2 lately. Mostly it’s been Rock Band 2 and writing about Warhammer Online, but hopefully I can start to play it more in the coming days. My days have been filled with a lot of not doing things I’d like to be doing, such as cleaning up the mess that is my work area. Unfortunately every time I feel like doing work I’ve decided to apply that desire to the work that actually gets me paid.

Nothing much new in the way of comics, aside from me finally getting the first trade paperback of Robert Kirkman’s The Astonishing Wolf-Man. It’s a fun read that any Kirkfan will dig, so definitely check it out.

Anyhow, my time spent with Warhammer Online has definitely given me a lot of joy and entertainment. Although while discussing the game with a friend today on our way to grab some eats, I realized something that actually really bothers me. When you level up in WAR, you’ll find yourself in need to speak to an NPC to train a new abliity. This isn’t anything to be surprised by, however the same applies for your “Mastery” paths. For anyone that plays (or played, like myself) World of Warcraft, you can think of these a kind of like talents. They’re not really, but essentially it’s equatable. In WoW you can just pull up your talent window, but in WAR you’ve got to talk to this same NPC trainer.

The reason this is frustrating is because I like to look at my “Mastery” or “Talent” paths while doing tasks which require little attention like running across game maps or waiting for a Public Quest to reset. It seems like requiring players to be at this NPC to even LOOK at the masteries is a bit too much for my liking.

As for Rock Band 2, well, it’s more of the same. That’s not a bad thing and I feel like my 60 dollars was quite well spent, but should this thing really be called Rock Band 2? I almost feel like it should be Rock Band v2.0 instead, as the current title supposes the game is a proper sequel, which it’s not. It’s a really great update to the platform, a hugely well valued expansion pack and a hardware update.

My personal feelings are that I’d like to see Harmonix get a little crazy with their name game. I don’t think I want them to do Rock Band 3. What I’d rather see is another “Rock Band-like” game but set in a much less lifelike world. The cartoony and surreal vibe of the current game just screams for them to take it into strange and wonderful territories. I want to play a show on the moon or maybe have some kind of epic Battle of the Bands mode where your characters actually perform fighting animations based on the level of your playing style.

Another thing I wouldn’t mind seeing Harmonix tackle is adding some kind of character progression system into the game. They could add in levels or just do some sort of cosmetic upgrading system where the longer, harder and more impressively you rock, the better your stuff gets.

Just some thoughts that’ve been rattling around in my brain.


Work, work!

It’s funny that I should begin this post with at title that harkens back to Warcraft, since I’ve been working pretty heavily on write-ups for Warhammer Online. The game is coming soon, but the NDA-lift is coming even sooner. So the game may as well be out now as far as everyone at Massively is concerned — me included! Of course I’ve also been busy with some feature work and podcasting for Big Download, as well. The newest BigCast will be up this coming Monday, so check out the website or subscribe to our iTunes feed!

I got into the Red Alert 3 beta. It’s a pretty decent game from the looks of things. However, the terrible online play (POWERED BY GAMESPY, BLECH!) made me go back to Company of Heroes just to enjoy its beautifully smooth and silky online features. Oh, how I want to caress that game disc every time I play it. So you’re on notice Red Alert 3, if your singleplayer isn’t better than this I’m going to be sorely disappointed in you!

I’ll get back to this Blag when things calm down, which could be a little while. So instead, I think I’ll get back as soon as I can. Yeah that’s probably for the best.

Warhammer Online to release on Sept 23rd?

Will WAR see a release by the end of September this year? Seems likely, especially given the fact that Mythic Entertainment and Electronic Arts want to be sure to beat Wrath of the Lich King out of the door as soon as they can without sacrificing too much quality — but a little content. I would still argue that overall game quality is both the quality of a game’s content and the quantity, especially with an MMO. You can have the most polished content you want, but there needs to be a certain amount of it to even matter. We’ll see, I haven’t disregarded Warhammer Online yet but I certainly doubt it’s ability to compete with the big boys. Especially with a KOTOR MMO on the way now from BioWare.

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